AI Insights · Timothy · April 2022
Top 5 Casual Games Performance in Oman Q1 2022
Discover the performance trends of the top 5 casual games in Oman during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the performance of the top 5 casual games on a unified platform in Oman. Here’s a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Yalla Ludo - Ludo&Domino showed a gradual decline in weekly revenue, starting from approximately $17.8K at the end of December 2021 and ending at around $14.3K in late March 2022. Weekly downloads peaked at 4.2K in mid-January but consistently decreased to about 1.9K by the end of March. Active users fluctuated, beginning at 59.9K and reaching up to 69.9K in mid-January before settling at around 59.3K by the end of the quarter.
TopTop: Games&Chat experienced steady weekly revenue, starting at $12.5K and peaking at approximately $14.4K in mid-March. Weekly downloads saw a positive trend, rising from 2.1K at the beginning of the quarter to about 4.2K by the end. Active users also showed an upward trend, starting at 27.7K and reaching around 31K in late March.
Gardenscapes exhibited consistent weekly revenue, with figures ranging from $2.9K to $4.4K throughout the quarter. Downloads saw a notable increase, starting at 576 and peaking at 3.6K in early March. Active users also grew from 7.2K to 9.1K during the same period.
Ludo STAR maintained a steady revenue stream, starting at $3.3K and peaking at around $4.2K in mid-February. Weekly downloads were strong, beginning at 3K and reaching a peak of 6.8K in early February. Active users remained high, starting at 81K and peaking at 88.6K in mid-January before settling around 79.7K by the end of March.
Candy Crush Saga showed consistent weekly revenue figures, starting at $2.5K and peaking at $3.1K in mid-March. Downloads were also stable, with numbers ranging from 1.8K to 3.9K. Active users saw minor fluctuations, beginning at 57K and peaking at 61.3K in mid-February, before ending at 54.9K by the end of March.
These trends provide valuable insights into the performance of casual games in Oman. For more detailed analysis and insights, visit Sensor Tower.